
ERROR: Unable to generate navigation mesh. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option. done - 0.0 seconds WARNING: NavVolume generation is skipped.

Reveal volume decal texture 1x1, 9 bytes.
#MODTOOLS MUTCH 64 BITS#
You'll need to restart Steam for it to take effect.FPU Precision set to 64 bits CoD2Map: T7 Build Changelist: 2535893 Build Machine: CODBUILD8-764 - cod2map - navmesh = true navvolume = full generation - FS_Startup - Current search path: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\wads C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\mainĬonnected to data signature database Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_no_volumetric.map Layer '000_Global/No Comp' ignored To disable debugging, rename or remove the environment variable.
#MODTOOLS MUTCH CODE#

The recommended way for debugging is by using the Unity's debug logging API. The debug output panel can be opened in game with F7.

This page describes how you can debug your mod. 5 Debugging with a debugger such as Visual Studio 2017 or VS Code.
