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Modtools mutch
Modtools mutch






  1. #MODTOOLS MUTCH 64 BITS#
  2. #MODTOOLS MUTCH CODE#

ERROR: Unable to generate navigation mesh. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option. done - 0.0 seconds WARNING: NavVolume generation is skipped.

modtools mutch

Reveal volume decal texture 1x1, 9 bytes.

#MODTOOLS MUTCH 64 BITS#

You'll need to restart Steam for it to take effect.FPU Precision set to 64 bits CoD2Map: T7 Build Changelist: 2535893 Build Machine: CODBUILD8-764 - cod2map - navmesh = true navvolume = full generation - FS_Startup - Current search path: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\wads C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\mainĬonnected to data signature database Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_no_volumetric.map Layer '000_Global/No Comp' ignored To disable debugging, rename or remove the environment variable.

#MODTOOLS MUTCH CODE#

  • Open debugger (VS 2017 with your mod's code loaded, Debug->Attach Unity Debugger->Input IP->127.0.0.1:56000) (For VS Code, see launch.json below).
  • Add Variable named "MONO_DEBUGGER_AGENT", value "transport=dt_socket,address=127.0.0.1:56000,defer=y".
  • Edit your system environment variables (Right click This PC/My computer->Properties->Advanced System Settings->Environment Variables->User Variables->New.
  • Put the downloaded mono.dll in that directory.
  • Rename your original mono.dll (in C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Mono).
  • For VS Code add C# and Mono Debug from the extensions in the marketplace.
  • For Visual Studio 2017 in the installer, (or Tools->Get Tools and features), under Workloads, Mobile & Gaming, check the "Game development with Unity".
  • When using this method please prefix your messages with your plugin name.ĭebugOutputPanel.AddMessage(, "") Debugging with a debugger such as Visual Studio 2017 or VS Code \steamapps\common\Cities_Skylines\Cities_Data\output_log.txt Alternative Logging Method Īn alternative for logging would be to directly add messages to the DebugOutputPanel. If you don't want to use ModTools you can locate the logged messages in the output log. It offers way more than just having a better console so it's really a must have if you're going to make (advanced) mods. It's really recommended to subscribe to ModTools (requires restart after install). The downside is that you can not see these logs in the game unless you use ModTools.

    modtools mutch

    The recommended way for debugging is by using the Unity's debug logging API. The debug output panel can be opened in game with F7.

    modtools mutch

    This page describes how you can debug your mod. 5 Debugging with a debugger such as Visual Studio 2017 or VS Code.








    Modtools mutch